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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundWaveProxyPlayer
| Name | FSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProxyPlayer.h |
| Include Path | #include "Sound/SoundWaveProxyPlayer.h" |
Syntax
struct FSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSettings
(
float InOutputSampleRate, |
Sound/SoundWaveProxyPlayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMaintainAudioSync | bool | Sound/SoundWaveProxyPlayer.h | ||
| MaxDecodeSizeFrames | int32 | Sound/SoundWaveProxyPlayer.h | ||
| MonoUpmixMethod | Audio::EChannelMapMonoUpmixMethod | Method for upmixing mono audio to multichannel output. | Sound/SoundWaveProxyPlayer.h | |
| OutputNumChannels | int32 | Sound/SoundWaveProxyPlayer.h | ||
| OutputSampleRate | float | Sound/SoundWaveProxyPlayer.h |