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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinnedMeshSceneProxyDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FSkinnedMeshSceneProxyDesc& Desc, |
SkinnedMeshSceneProxyDesc.h | ||
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FSkinnedMeshSceneProxyDesc& Desc, |
SkinnedMeshSceneProxyDesc.h |
CreateSceneProxy(const FSkinnedMeshSceneProxyDesc &, bool)
| Name | CreateSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkinnedMeshSceneProxyDesc.h |
| Include Path | #include "SkinnedMeshSceneProxyDesc.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkinnedMeshSceneProxyDesc.cpp |
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FSkinnedMeshSceneProxyDesc & Desc,
bool bHideSkin
)
CreateSceneProxy(const FSkinnedMeshSceneProxyDesc &, bool, int32)
| Name | CreateSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkinnedMeshSceneProxyDesc.h |
| Include Path | #include "SkinnedMeshSceneProxyDesc.h" |
static FPrimitiveSceneProxy * CreateSceneProxy
(
const FSkinnedMeshSceneProxyDesc & Desc,
bool bHideSkin,
int32 InClampedLODIndex
)