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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSkinWeightVertexBufferInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path |
#include "SkeletalRenderPublic.h" |
Syntax
struct FSkinWeightVertexBufferInfo
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BoneInfluenceType |
GPUSkinBoneInfluenceType |
|
SkeletalRenderPublic.h |
|
| bUse16BitBoneIndex |
uint8 |
|
SkeletalRenderPublic.h |
|
| bUse16BitBoneWeight |
uint8 |
|
SkeletalRenderPublic.h |
|
| InputWeightIndexSize |
uint32 |
|
SkeletalRenderPublic.h |
|
| InputWeightLookupStreamSRV |
FShaderResourceViewRHIRef |
|
SkeletalRenderPublic.h |
|
| InputWeightStreamSRV |
FShaderResourceViewRHIRef |
|
SkeletalRenderPublic.h |
|
| InputWeightStride |
uint32 |
|
SkeletalRenderPublic.h |
|
| MaxBoneInfluences |
uint32 |
|
SkeletalRenderPublic.h |
|