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API > API/Runtime > API/Runtime/Engine
| Name | FSkeletalMeshUnifiedBoneIndices |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include Path | #include "SkeletalMeshTypes.h" |
Syntax
class FSkeletalMeshUnifiedBoneIndices
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshUnifiedBoneIndices
(
TConstArrayView< uint16 > InUnifiedToSkeletonIndex |
SkeletalMeshTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkeletonToUnifiedBoneIndex | TArray< uint16 > | SkeletalMeshTypes.h | ||
| UnifiedToSkeletonIndex | TConstArrayView< uint16 > | SkeletalMeshTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConstArrayView< uint16 > GetBoneMap() |
SkeletalMeshTypes.h | ||
int32 GetNumUnifiedBones() |
SkeletalMeshTypes.h | ||
uint16 GetSkeletonToUnifiedIndex
(
int32 SkeletonIndex |
SkeletalMeshTypes.h | ||
int32 GetUnifiedToSkeletonIndex
(
int32 UnifiedIndex |
SkeletalMeshTypes.h | ||
bool IsValid() |
SkeletalMeshTypes.h | ||
void RemapVertex
(
TConstArrayView< uint16 > BoneMap, |
SkeletalMeshTypes.h |