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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshRenderData
Description
Initialize the render data's unified bone map from the last LOD's storage. Call after LOD render data is fully built.
| Name | InitUnifiedBoneMapFromLODs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include Path | #include "Rendering/SkeletalMeshRenderData.h" |
void InitUnifiedBoneMapFromLODs()