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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Description
Returns the bone buffer SRV for the given LOD / Section and frame. The offset points to the start of the section.
| Name | GetSectionBoneBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
virtual FBoneBufferSRV GetSectionBoneBuffer
(
int32 InLODIndex,
int32 InSectionIndex,
bool bPreviousFrame
) const