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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
Syntax
struct FSkelMeshObjectLODInfo
Remarks
Setup for rendering a specific LOD entry of the component
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< bool > | HiddenMaterials | Hidden Material Section Flags for rendering - That is Material Index, not Section Index | |
| float | LODHysteresis | The hysteresis value for determining the LOD switch boundary. | |
| FPerPlatformFloat | ScreenSize | The bounding sphere's screen size ratio threshold for this LOD, duplicated from the corresponding FSkeletalMeshLODInfo entry |