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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject > API/Runtime/Engine/FSkeletalMeshObject/FSkelMeshObjectLODInfo
Syntax
float LODHysteresis
Remarks
The hysteresis value for determining the LOD switch boundary. A non-zero value indicates that a change from LOD0 -> LOD1 will occur at ScreenSize level, but a change from LOD1 -> LOD0 will occur at when the object size is ScreenSize + LODHysteresis. This avoids flickering at the boundary.