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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshDeformerHelpers
Description
Resolves and validates a FSkeletalMeshObject from a scene + component ID. Returns nullptr if the primitive is not found, not a skinned mesh, not yet updated, or CPU-skinned.
| Name | GetSkeletalMeshObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h |
| Include Path | #include "SkeletalMeshDeformerHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshDeformerHelpers.cpp |
static FSkeletalMeshObject * GetSkeletalMeshObject
(
FSceneInterface * InSceneInterface,
FPrimitiveComponentId InComponentId
)