Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshDeformerHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRHIShaderResourceView * GetMorphTargetBufferForReading
(
const FSkeletalMeshObject* InMeshObject, |
Get direct access to morph target buffer SRV. | SkeletalMeshDeformerHelpers.h | |
static FRHIShaderResourceView * GetMorphTargetBufferForReading
(
FSkeletalMeshObject const* InMeshObject, |
Get direct access to morph target buffer SRV. | SkeletalMeshDeformerHelpers.h |
GetMorphTargetBufferForReading(const FSkeletalMeshObject *, int32, bool)
Description
Get direct access to morph target buffer SRV.
| Name | GetMorphTargetBufferForReading |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h |
| Include Path | #include "SkeletalMeshDeformerHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshDeformerHelpers.cpp |
static FRHIShaderResourceView * GetMorphTargetBufferForReading
(
const FSkeletalMeshObject * InMeshObject,
int32 InLodIndex,
bool bInPreviousFrame
)
GetMorphTargetBufferForReading(FSkeletalMeshObject const *, int32, int32, uint32, bool)
Description
Get direct access to morph target buffer SRV.
| Name | GetMorphTargetBufferForReading |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h |
| Include Path | #include "SkeletalMeshDeformerHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshDeformerHelpers.cpp |
static FRHIShaderResourceView * GetMorphTargetBufferForReading
(
FSkeletalMeshObject const * InMeshObject,
int32 InLodIndex,
int32 InSectionIndex,
uint32 InFrameNumber,
bool bInPreviousFrame
)