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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshComponentClothEndTi-
Description
Override this abstract function to actually execute the tick. Batched tick managers should use ExecuteNestedTick. If this function sets bRunOnAnyThread, this function could execute on a background thread.
Virtual Inheritance
- FTickFunction::ExecuteTick → FSkeletalMeshComponentClothEndTickFunction::ExecuteTick
| Name | ExecuteTick |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void ExecuteTick
(
float DeltaTime,
enum ELevelTick TickType,
ENamedThreads::Type CurrentThread,
const FGraphEventRef & MyCompletionGraphEvent
)
Parameters
| Name | Remarks |
|---|---|
| DeltaTime | frame time to advance, in seconds |
| TickType | kind of tick for this frame |
| CurrentThread | thread we are executing on, useful to pass along as new tasks are created |
| MyCompletionGraphEvent | completion event for this task. Useful for delaying the completion of this task until child tasks are complete. |