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API > API/Runtime > API/Runtime/Engine
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| Name |
FSkelMeshMergeMeshUVTransforms |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path |
#include "SkeletalMeshMerge.h" |
Syntax
USTRUCT (BlueprintType )
struct FSkelMeshMergeMeshUVTransforms
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| UVTransforms |
TArray< FTransform > |
A list of how UVs should be transformed on a given mesh, where index represents a specific UV channel. |
SkeletalMeshMerge.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Mesh Merge Parameters"
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