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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager
Description
Primary registration entry point. Safe to call from GT, ParallelGT, and from true worker threads (FastGeo). True-worker callers must guarantee that every UStreamableRenderAsset reached via FPrimitiveSceneProxy::GetStreamableRenderAssetInfo remains GC-reachable for the full lifetime of this call see the block comment at FRegister::FRegister in the .cpp.
| Name | Register |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Streaming/SimpleStreamableAssetManager.cpp |
static void Register
(
IPrimitiveComponent * ComponentInterface,
FPrimitiveSceneProxy * SceneProxy,
const FMatrix & RenderMatrix,
const FBoxSphereBounds & WorldBounds
)