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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager > API/Runtime/Engine/FSimpleStreamableAssetManager/FUpdateLastRenderTime
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Streaming/SimpleStreamableAssetManager.h |
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Streaming/SimpleStreamableAssetManager.h |
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Streaming/SimpleStreamableAssetManager.h |
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Streaming/SimpleStreamableAssetManager.h |
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FUpdateLastRenderTime()
| |
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| Name |
FUpdateLastRenderTime |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path |
#include "Streaming/SimpleStreamableAssetManager.h" |
FUpdateLastRenderTime()
FUpdateLastRenderTime(const FUpdateLastRenderTime &)
| |
|
| Name |
FUpdateLastRenderTime |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path |
#include "Streaming/SimpleStreamableAssetManager.h" |
FUpdateLastRenderTime
(
const FUpdateLastRenderTime &
)
FUpdateLastRenderTime(FUpdateLastRenderTime &&)
| |
|
| Name |
FUpdateLastRenderTime |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path |
#include "Streaming/SimpleStreamableAssetManager.h" |
FUpdateLastRenderTime
(
FUpdateLastRenderTime &&
)
FUpdateLastRenderTime(const void *, const TSharedPtr< int32, ESPMode::ThreadSafe > &, const float)
| |
|
| Name |
FUpdateLastRenderTime |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path |
#include "Streaming/SimpleStreamableAssetManager.h" |
FUpdateLastRenderTime
(
const void * InObject,
const TSharedPtr < int32, ESPMode::ThreadSafe > & InObjectRegistrationIndex,
const float InLastRenderedTime
)