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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager > API/Runtime/Engine/FSimpleStreamableAssetManager/FUpdate
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUpdate () |
Streaming/SimpleStreamableAssetManager.h | ||
FUpdate
(
const FUpdate& |
Streaming/SimpleStreamableAssetManager.h | ||
FUpdate
(
FUpdate&& |
Streaming/SimpleStreamableAssetManager.h | ||
FUpdate
(
const T* InObject, |
Streaming/SimpleStreamableAssetManager.h |
FUpdate()
| Name | FUpdate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUpdate()
FUpdate(const FUpdate &)
| Name | FUpdate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUpdate
(
const FUpdate &
)
FUpdate(FUpdate &&)
| Name | FUpdate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUpdate
(
FUpdate &&
)
FUpdate(const T *, const FBoxSphereBounds &, float, const float, const float, const float, bool)
| Name | FUpdate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
template<typename T>
FUpdate
(
const T * InObject,
const FBoxSphereBounds & InBounds,
float InStreamingScaleFactor,
const float InMinDistance,
const float InMaxDistance,
const float InLastRenderedTime,
bool InForceMipStreaming
)