Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager
Queued entries awaiting GT-side asset gather. The handle is captured at push time so the drain can distinguish "still the active registration" from "superseded by a later RecreateRenderState" by comparing against the component's current handle.
| Name | FFallbackEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
Syntax
struct FFallbackEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TWeakObjectPtr< UPrimitiveComponent > | Streaming/SimpleStreamableAssetManager.h | ||
| Handle | FSSAMPrimitiveHandle | Streaming/SimpleStreamableAssetManager.h |