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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderRecompileData
| Type | Name | Description | |
|---|---|---|---|
| Default constructor. | |||
| Recompile all the changed shaders for the current platform. | |||
FShaderRecompileData
(
const FString& InPlatformName, |
For recompiling just global shaders. |