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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderRecompileData > API/Runtime/Engine/FShaderRecompileData/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
FShaderRecompileData
(
const FString & InPlatformName,
EShaderPlatform InShaderPlatform,
ODSCRecompileCommand InCommandType,
TArray < FString > * OutModifiedFiles,
TArray < uint8 > * OutMeshMaterialMaps,
TArray < uint8 > * OutGlobalShaderMap
)
Remarks
For recompiling just global shaders.