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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FShaderCompileMemoryUsage |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path |
#include "ShaderCompiler.h" |
Syntax
struct FShaderCompileMemoryUsage
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActiveWorkerCount |
int32 |
The number of active shader compiler workers |
ShaderCompiler.h |
|
| MaxWorkerMemory |
uint64 |
The max memory currently used across workers |
ShaderCompiler.h |
|
| PhysicalMemory |
uint64 |
The amount of physical memory used. |
ShaderCompiler.h |
|
| VirtualMemory |
uint64 |
The amount of virtual memory used (committed on Windows) |
ShaderCompiler.h |
|