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Instruction executed in the vertex stage that sets the value of some interpolated data, available in the pixel stage via its matching Get- value.
| Name | FSetVertexInterpolator |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
Syntax
struct FSetVertexInterpolator : public MIR::TInstruction< VK_SetVertexInterpolator, 1 >
Inheritance Hierarchy
- FValue → FInstruction → TInstruction → FSetVertexInterpolator
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Analysis_BaseInterpolatorFloatRegister | uint32 | Interpolator registers are abstracted as an array of float scalars. | Materials/MaterialIR.h | |
| Arg | FValue * | The value being set to the interpolator. | Materials/MaterialIR.h |