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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include | #include "SkeletalMeshTypes.h" |
Syntax
class FScopedSkeletalMeshReregisterContexts
Remarks
Helper to scope the component register context.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScopedSkeletalMeshReregisterContexts
(
USkeletalMesh* InSkeletalMesh |
This constructor will enregister all skeletal mesh component from the world. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| This destructor will Reregister all unregistered component to the world and there render data resources will be rebuild. |