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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedSkeletalMeshReregisterCon-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include | #include "SkeletalMeshTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
FScopedSkeletalMeshReregisterContexts
(
USkeletalMesh * InSkeletalMesh
)
Remarks
This constructor will enregister all skeletal mesh component from the world. The component will also release there rendering resources. Parameters: