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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedRepContext
Overloads
FScopedRepContext(FScopedRepContext &&)
| |
|
| Name |
FScopedRepContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path |
#include "Engine/NetConnection.h" |
FScopedRepContext
(
FScopedRepContext &&
)
FScopedRepContext(const FScopedRepContext &)
| |
|
| Name |
FScopedRepContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path |
#include "Engine/NetConnection.h" |
FScopedRepContext
(
const FScopedRepContext &
)
FScopedRepContext(UNetConnection , AActor )
Description
FScopedRepContext
| |
|
| Name |
FScopedRepContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path |
#include "Engine/NetConnection.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
FScopedRepContext
(
UNetConnection * InConnection,
AActor * InActor
)
FScopedRepContext(UNetConnection , ULevel )
| |
|
| Name |
FScopedRepContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path |
#include "Engine/NetConnection.h" |
FScopedRepContext
(
UNetConnection * InConnection,
ULevel * InLevel
)