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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneViewport
Reprojection on some HMD RHI's requires ViewportTargets to be buffered The render target used by Slate to draw the viewport. Can be null if this viewport renders directly to the backbuffer
| Name | FFrameData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Slate/SceneViewport.h |
| Include Path | #include "Slate/SceneViewport.h" |
Syntax
struct FFrameData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFrameData () |
Slate/SceneViewport.h | ||
FFrameData
(
FSlateRenderTargetRHI* InSlateHandle |
Slate/SceneViewport.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderTarget | FTextureRHIRef | Slate/SceneViewport.h | ||
| ResourceTexture | FTextureRHIRef | Slate/SceneViewport.h | ||
| SlateHandle | FSlateRenderTargetRHI * | Slate/SceneViewport.h |