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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneViewFamily
Parameters for masking specific color channels for visualization
| Name | FColorChannelMaskParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include Path | #include "SceneView.h" |
Syntax
struct FColorChannelMaskParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawAlphaBlendedCheckerboard | bool | Indicates that a checkerboard should be alpha blended underneath the viewport to help visualize the view's alpha | SceneView.h | |
| bInvertAlphaChannelMask | bool | When true, the alpha channel is inverted when being visualized; does not effect the actual alpha value, just its visualization | SceneView.h | |
| ColorChannelMask | EColorChannelMask | The color channel to mask to, whose value will be output as a grayscale color | SceneView.h |