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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Description
Allocates reflection captures in the scene's reflection cubemap array and updates them by recapturing the scene. Existing captures will only be updated. Must be called from the game thread.
| Name | AllocateReflectionCaptures |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void AllocateReflectionCaptures
(
const TArray < UReflectionCaptureComponent * > & NewCaptures,
const TCHAR * CaptureReason,
bool bVerifyOnlyCapturing,
bool bCapturingForMobile,
bool bInsideTick
)