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Phantom tags to distinguish asset vs primitive handles at compile time.
| Name | FSSAMAssetHandleTag |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManagerHandle.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManagerHandle.h" |
Syntax
struct FSSAMAssetHandleTag