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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FResources
| |
|
| Name |
FDDCRebuildState |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h |
| Include Path |
#include "Rendering/NaniteResources.h" |
Syntax
struct FDDCRebuildState
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Rendering/NaniteResources.h |
|
|
|
Rendering/NaniteResources.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| State |
std::atomic< EDDCRebuildState > |
|
Rendering/NaniteResources.h |
|
Functions
Public
Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FDDCRebuildState & operator=
(
const FDDCRebuildState&
)
|
|
Rendering/NaniteResources.h |
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