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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FResources
| Name | EDDCRebuildState |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h |
| Include Path | #include "Rendering/NaniteResources.h" |
Syntax
enum EDDCRebuildState
{
Initial,
InitialAfterFailed,
Pending,
Succeeded,
Failed,
}
Values
| Name | Remarks |
|---|---|
| Initial | |
| InitialAfterFailed | |
| Pending | |
| Succeeded | |
| Failed |