Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReplayHelper
Description
Replicates the given prioritized actors, so their packets can be captured for recording. This should be used for normal frame recording.
| Name | ReplicateCheckpointActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayHelper.h |
| Include Path | #include "ReplayHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplayHelper.cpp |
bool ReplicateCheckpointActor
(
AActor * ToReplicate,
UNetConnection * Connection,
class FRepActorsCheckpointParams & Params
)
True if there is time remaining to replicate more Actors, False otherwise.
Parameters
| Name | Remarks |
|---|---|
| ToReplicate | The actors to replicate. |
| RepStartTime | The start time for replication. |
See Also
- ReplicateCheckpointActor for recording during checkpoints.