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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRepMovement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillFrom
(
const FRigidBodyState& RBState, |
Engine/ReplicatedState.h | ||
void FillFrom
(
const FRigidBodyState& RBState, |
Engine/ReplicatedState.h |
FillFrom(const FRigidBodyState &, const AActor *const, int32)
| Name | FillFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
| Include Path | #include "Engine/ReplicatedState.h" |
void FillFrom
(
const FRigidBodyState & RBState,
const AActor *const Actor,
int32 InServerFrame
)
FillFrom(const FRigidBodyState &, const UObject *const, int32)
| Name | FillFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
| Include Path | #include "Engine/ReplicatedState.h" |
void FillFrom
(
const FRigidBodyState & RBState,
const UObject *const Object,
int32 InServerFrame
)