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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRepMovement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyTo
(
FRigidBodyState& RBState, |
Engine/ReplicatedState.h | ||
void CopyTo
(
FRigidBodyState& RBState, |
Engine/ReplicatedState.h |
CopyTo(FRigidBodyState &, const AActor *const)
| Name | CopyTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
| Include Path | #include "Engine/ReplicatedState.h" |
void CopyTo
(
FRigidBodyState & RBState,
const AActor *const Actor
) const
CopyTo(FRigidBodyState &, const UObject *const)
| Name | CopyTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
| Include Path | #include "Engine/ReplicatedState.h" |
void CopyTo
(
FRigidBodyState & RBState,
const UObject *const Object
) const