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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRemoteConsoleServer
Buffered reader on top of ITransport.
| Name | FRecvBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/RemoteConsoleServer.h |
| Include Path | #include "RemoteConsoleServer.h" |
Syntax
struct FRecvBuffer
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxLineLength | int32 | RemoteConsoleServer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisconnected | bool | RemoteConsoleServer.h | ||
| bLineTooLong | bool | RemoteConsoleServer.h | ||
| Data | TArray< char > | RemoteConsoleServer.h | ||
| Len | int32 | RemoteConsoleServer.h | ||
| Pos | int32 | RemoteConsoleServer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Fill
(
ITransport& Transport, |
RemoteConsoleServer.h | ||
bool HasData
(
ITransport& Transport |
RemoteConsoleServer.h | ||
bool ReadLine
(
TAnsiStringBuilder< 512 >& OutLine, |
RemoteConsoleServer.h |