Navigation
API > API/Runtime > API/Runtime/Engine
What to quantize for one replicated rigid particle.
| Name | FQuantizationProfile |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsReplicationQuantization.h |
| Include Path | #include "Physics/PhysicsReplicationQuantization.h" |
Syntax
struct FQuantizationProfile
Enums
Public
| Name | Remarks |
|---|---|
| ERotationMode |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocity | FQuantizationAxisGrid | Physics/PhysicsReplicationQuantization.h | ||
| LinearVelocity | FQuantizationAxisGrid | Physics/PhysicsReplicationQuantization.h | ||
| Location | FQuantizationAxisGrid | Physics/PhysicsReplicationQuantization.h | ||
| RotationMode | ERotationMode | Physics/PhysicsReplicationQuantization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasAnyAxis() |
Physics/PhysicsReplicationQuantization.h |