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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveUniformShaderParameter-
| Name | FTypeInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
Syntax
struct FTypeInfo
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TAlignedType | FPrimitiveUniformShaderParameters | PrimitiveUniformShaderParameters.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Alignment | int32 | PrimitiveUniformShaderParameters.h | |
| bIsStoredInConstantBuffer | bool | PrimitiveUniformShaderParameters.h | |
| FileLine | int32 | PrimitiveUniformShaderParameters.h | |
| FileName | const ANSICHAR *const | PrimitiveUniformShaderParameters.h | |
| NumColumns | int32 | PrimitiveUniformShaderParameters.h | |
| NumElements | int32 | PrimitiveUniformShaderParameters.h | |
| NumRows | int32 | PrimitiveUniformShaderParameters.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FShaderParametersMetadata * GetStructMetadata() |
PrimitiveUniformShaderParameters.h |