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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
Description
Updates the primitive proxy's cached transforms, and calls OnUpdateTransform to notify it of the change. Called in the thread that owns the proxy; game or rendering.
| Name | SetTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetTransform
(
FRHICommandListBase & RHICmdList,
const FMatrix & InLocalToWorld,
const FBoxSphereBounds & InBounds,
const FBoxSphereBounds & InLocalBounds,
FVector InActorPosition
)
Parameters
| Name | Remarks |
|---|---|
| InLocalToWorld | The new local to world transform of the primitive. |
| InBounds | The new bounds of the primitive. |
| InLocalBounds | The local space bounds of the primitive. |