Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPreshaderStack
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Shader/PreshaderTypes.h |
|
|
|
Shader/PreshaderTypes.h |
|
|
|
Shader/PreshaderTypes.h |
|
PushValue(const FValue &)
| |
|
| Name |
PushValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include Path |
#include "Shader/PreshaderTypes.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
void PushValue
(
const FValue & InValue
)
PushValue(const FPreshaderValue &)
| |
|
| Name |
PushValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include Path |
#include "Shader/PreshaderTypes.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
void PushValue
(
const FPreshaderValue & InValue
)
PushValue(const FPreshaderType &, TArrayView< const FValueComponent >)
| |
|
| Name |
PushValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include Path |
#include "Shader/PreshaderTypes.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
void PushValue
(
const FPreshaderType & InType,
TArrayView < const FValueComponent > InComponents
)