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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrecomputedVolumetricLightmapDa-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveFromSceneData
(
FPrecomputedVolumetricLightmapData* SceneData, |
PrecomputedVolumetricLightmap.h | ||
void RemoveFromSceneData
(
FRHICommandListImmediate& RHICmdList, |
PrecomputedVolumetricLightmap.h |
RemoveFromSceneData(FPrecomputedVolumetricLightmapData *, int32)
| Name | RemoveFromSceneData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
void RemoveFromSceneData
(
FPrecomputedVolumetricLightmapData * SceneData,
int32 PersistentLevelBrickDataBaseOffset
)
RemoveFromSceneData(FRHICommandListImmediate &, FPrecomputedVolumetricLightmapData *, int32)
| Name | RemoveFromSceneData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrecomputedVolumetricLightmap.cpp |
void RemoveFromSceneData
(
FRHICommandListImmediate & RHICmdList,
FPrecomputedVolumetricLightmapData * SceneData,
int32 PersistentLevelBrickDataBaseOffset
)