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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPoseDataContainer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform GetDefaultTransform
(
int32 SkeletonIndex, |
Animation/PoseAsset.h | ||
FTransform GetDefaultTransform
(
const FName& InTrackName, |
Get default transform - it considers for retarget source if exists | Animation/PoseAsset.h |
GetDefaultTransform(int32, const TArray< FTransform > &)
| Name | GetDefaultTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
FTransform GetDefaultTransform
(
int32 SkeletonIndex,
const TArray < FTransform > & RefPose
) const
GetDefaultTransform(const FName &, USkeleton *, const TArray< FTransform > &)
Description
Get default transform - it considers for retarget source if exists
| Name | GetDefaultTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
FTransform GetDefaultTransform
(
const FName & InTrackName,
USkeleton * InSkeleton,
const TArray < FTransform > & RefPose
) const