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| Name | FPointLightSceneProxyDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PointLightSceneProxyDesc.h |
| Include Path | #include "PointLightSceneProxyDesc.h" |
Syntax
struct FPointLightSceneProxyDesc : public FLocalLightSceneProxyDesc
Inheritance Hierarchy
- FLightSceneProxyDesc → FLocalLightSceneProxyDesc → FPointLightSceneProxyDesc
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPointLightSceneProxyDesc() |
PointLightSceneProxyDesc.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPointLightSceneProxyDesc() |
PointLightSceneProxyDesc.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FLocalLightSceneProxyDesc | PointLightSceneProxyDesc.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseInverseSquaredFalloff | bool | Whether light uses inverse squared falloff. | PointLightSceneProxyDesc.h | |
| LightFalloffExponent | float | The light falloff exponent. | PointLightSceneProxyDesc.h | |
| SoftSourceRadius | float | Soft radius of light source shape | PointLightSceneProxyDesc.h | |
| SourceLength | float | Length of light source shape | PointLightSceneProxyDesc.h | |
| SourceRadius | float | Radius of light source shape | PointLightSceneProxyDesc.h |
Functions
Public
Public Virtual
Overridden from FLightSceneProxyDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
PointLightSceneProxyDesc.h |