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Payload data for when a player input event has occured.
| Name | FPlayerInputDebuggingArgs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInputDebugging.h |
| Include Path | #include "GameFramework/PlayerInputDebugging.h" |
Syntax
struct FPlayerInputDebuggingArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionName | FString | The name of the input delegate which is being fired. | GameFramework/PlayerInputDebugging.h | |
| InputComponent | TWeakObjectPtr< const UInputComponent > | The input component which has a delegate bound to this | GameFramework/PlayerInputDebugging.h | |
| InputValue | FVector | The value of the input delegate which has been fired. | GameFramework/PlayerInputDebugging.h | |
| ListeningObject | TWeakObjectPtr< const UObject > | The object which is receiving this input delegate | GameFramework/PlayerInputDebugging.h |