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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplicationCache
Description
Process marshaled data from the physics thread
Process async output to populate the replication cache on the game thread. Called from FPhysicsReplicationCacheAsync::ProcessOutputs_External() which gets called as soon as a new output is available
| Name | ProcessAsyncOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsReplicationCache.h |
| Include Path | #include "Physics/PhysicsReplicationCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplicationCache.cpp |
void ProcessAsyncOutput()