Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplication
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RemoveReplicatedTarget
(
UPrimitiveComponent* Component |
Remove the replicated target | PhysicsReplication.h | |
void RemoveReplicatedTarget
(
Chaos::FConstPhysicsObjectHandle PhysicsObject |
Remove the replicated target | PhysicsReplication.h |
RemoveReplicatedTarget(UPrimitiveComponent *)
Description
Remove the replicated target
| Name | RemoveReplicatedTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
virtual void RemoveReplicatedTarget
(
UPrimitiveComponent * Component
)
RemoveReplicatedTarget(Chaos::FConstPhysicsObjectHandle)
Description
Remove the replicated target
| Name | RemoveReplicatedTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
void RemoveReplicatedTarget
(
Chaos::FConstPhysicsObjectHandle PhysicsObject
)