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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleSystemSceneProxyDesc
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ParticleSystemSceneProxy.h |
|
|
|
ParticleSystemSceneProxy.h |
|
FParticleSystemSceneProxyDesc()
| |
|
| Name |
FParticleSystemSceneProxyDesc |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ParticleSystemSceneProxy.h |
| Include Path |
#include "ParticleSystemSceneProxy.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/ParticleSystemSceneProxy.cpp |
FParticleSystemSceneProxyDesc()
FParticleSystemSceneProxyDesc(UParticleSystemComponent &, FParticleDynamicData *, bool)
| |
|
| Name |
FParticleSystemSceneProxyDesc |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ParticleSystemSceneProxy.h |
| Include Path |
#include "ParticleSystemSceneProxy.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/ParticleSystemSceneProxy.cpp |
FParticleSystemSceneProxyDesc
(
UParticleSystemComponent & Component,
FParticleDynamicData * InDynamicData,
bool InbCanBeOccluded
)