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API > API/Runtime > API/Runtime/Engine
| Name | FPSOPrecacheFinishedTask |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecacheComponent.h |
| Include Path | #include "PSOPrecacheComponent.h" |
Syntax
template<typename ComponentType, typename PrecachedFinishedOnComponentCallback>
struct FPSOPrecacheFinishedTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPSOPrecacheFinishedTask
(
ComponentType* Component, |
PSOPrecacheComponent.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WeakType | typename TPSOWeakPtrTraits< ComponentType >::WeakType | PSOPrecacheComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Callback | PrecachedFinishedOnComponentCallback | PSOPrecacheComponent.h | ||
| JobSetThatJustCompleted | int32 | PSOPrecacheComponent.h | ||
| WeakComponent | WeakType | PSOPrecacheComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoTask
(
ENamedThreads::Type CurrentThread, |
PSOPrecacheComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ENamedThreads::Type GetDesiredThread() |
PSOPrecacheComponent.h | ||
static TStatId GetStatId() |
PSOPrecacheComponent.h | ||
static ESubsequentsMode::Type GetSubsequentsMode() |
PSOPrecacheComponent.h |