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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNetworkProfiler
Description
Sets the current connection to Connection and serializes the property. The CriticalSection lock must be held while calling.
| Name | SerializeReplicateProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
| Include Path | #include "Net/NetworkProfiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void SerializeReplicateProperty
(
uint32 NameTableIndex,
uint16 NumBits,
UNetConnection * Connection
)
Parameters
| Name | Remarks |
|---|---|
| NameTableIndex | Name of the property being replicated |
| NumBits | Number of bits used to replicate this property |