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Base struct for replicated rewind history RPCs
| Name | FNetworkPhysicsRewindDataProxyRPC |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
USTRUCT ()
struct FNetworkPhysicsRewindDataProxyRPC : public FNetworkPhysicsRewindDataProxy
Inheritance Hierarchy
- FNetworkPhysicsRewindDataProxy → FNetworkPhysicsRewindDataProxyRPC
Derived Classes
- FNetworkPhysicsRewindDataImportantInputProxy
- FNetworkPhysicsRewindDataImportantStateProxy
- FNetworkPhysicsRewindDataInputProxy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FNetworkPhysicsRewindDataProxyRPC() |
Physics/NetworkPhysicsComponent.h |
Functions
Public
Public Virtual
Protected Virtual
Overridden from FNetworkPhysicsRewindDataProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool NetSerializeBase
(
FArchive& Ar, |
Physics/NetworkPhysicsComponent.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetworkPhysicsRewindDataProxyRPC & operator=
(
const FNetworkPhysicsRewindDataProxyRPC& Other |
Physics/NetworkPhysicsComponent.h | ||
bool operator==
(
const FNetworkPhysicsRewindDataProxyRPC& Other |
Causes the history to be serialized every time. | Physics/NetworkPhysicsComponent.h |