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API > API/Runtime > API/Runtime/Engine
Name
FNetRootObjectCreationHeader
Type
class
Header File
/Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/NetRootObjectFactory.h
Include Path
#include "Net/Iris/ReplicationSystem/NetRootObjectFactory.h"
Syntax
class FNetRootObjectCreationHeader : public UE::Net::FNetObjectCreationHeader
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Inheritance Hierarchy
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
bIsPreregistered
bool
When preregistered we will find the object via it's NetHandle in the bridge
Net/Iris/ReplicationSystem/NetRootObjectFactory.h
bIsStable
bool
When stable we expect the object to exist on the client
Net/Iris/ReplicationSystem/NetRootObjectFactory.h
Reference
FNetObjectReference
Option 1: Root Object is stable Option 2: Root Object is pre-registered Option 3: Root Object is dynamic References a pathname we want to load on the client.
Net/Iris/ReplicationSystem/NetRootObjectFactory.h
Functions