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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FNetLevelVisibilityState |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h |
| Include Path |
#include "Engine/LevelStreaming.h" |
Syntax
struct FNetLevelVisibilityState
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bHasClientPendingRequest |
bool |
|
Engine/LevelStreaming.h |
|
| ClientAckedRequestCanMakeVisible |
TOptional< bool > |
|
Engine/LevelStreaming.h |
|
| ClientAckedRequestIndex |
uint32 |
|
Engine/LevelStreaming.h |
|
| ClientPendingRequestIndex |
uint32 |
|
Engine/LevelStreaming.h |
|
| PendingRequestType |
TOptional< ENetLevelVisibilityRequest > |
|
Engine/LevelStreaming.h |
|
| ServerRequestIndex |
uint32 |
|
Engine/LevelStreaming.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void InvalidateClientPendingRequest()
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|
Engine/LevelStreaming.h |
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