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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMovementBaseInterfaceData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Set
(
TObjectPtr< UObject > NewPhysicsObjectOwner |
Sets relevant movement base data. | Interfaces/MovementBaseInterface.h | |
void Set
(
TObjectPtr< UObject > NewPhysicsObjectOwner, |
Sets relevant movement base data | Interfaces/MovementBaseInterface.h |
Set(TObjectPtr< UObject >)
Description
Sets relevant movement base data. Uses IPhysicsBodyInstanceOwnerResolver and IPhysicsComponent to find and set IPhysicsBodyInstanceOwner
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Interfaces/MovementBaseInterface.h |
| Include Path | #include "Interfaces/MovementBaseInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Classes/Interfaces/MovementBaseInterface.cpp |
void Set
(
TObjectPtr < UObject > NewPhysicsObjectOwner
)
Set(TObjectPtr< UObject >, const IPhysicsBodyInstanceOwner *)
Description
Sets relevant movement base data
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Interfaces/MovementBaseInterface.h |
| Include Path | #include "Interfaces/MovementBaseInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Classes/Interfaces/MovementBaseInterface.cpp |
void Set
(
TObjectPtr < UObject > NewPhysicsObjectOwner,
const IPhysicsBodyInstanceOwner * NewPhysicsBodyInstanceOwner
)